﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace MapLibrary.Players
{
    interface IActivatable
    {
        /// <summary>
        /// Modify the player in some way.
        /// </summary>
        /// <param name="p"></param>
        void Activate(Player p);

        bool ActivateConditionsSatisfied(Player p);
    }
}
